Changes made to the game
The Last City » Devlog
Changes to the game:
- Came up with a new name for this game, "The Last City"
- Overall:
- Redid the entire UI (all screens) using 3rd party art asset which I purchased
- Create new camera modes including an X-axis only camera (doesn't move up an down, just left to right), and an max-limit camera (doesn't go beyond certain X or X/Y coordinates, helps create the "Super Mario" look where Mario walks off the screen at the very end of each level
- Purchased some good background music assets and incorporated background music to each of the levels to enhance the atmosphere
- Added an entire story progression for the game with cut-scenes (4 total) between levels
- Used timeline feature to control animation, fades, zoom out, scrolling credits, etc.
- Added original artwork in each of the cutscenes generated using DALL-E v4 (Generative AI image generation, I wrote the prompts)
- Voiceover for each cut-scene using voice generated with PlayHT (AI voice generation), reading an original script which I wrote
- Created 5 completely new levels for this game a few notes on each of the levels:
- First and second level
- Purchased third party game assets (tiles and background) to create a "cave environment" look and feel for the first two levels, second two levels use the existing tile-sets we were given
- Add parallax scrolling code to multiple layers in background and foreground
- Added two new enemy types using the "OldEnemies" sprite assets in the content we were given
- One of these enemies, added an "angry" state, when they are hit, they turn red and double their speed
- Created trigger for exiting the level by walking off the level instead of picking up a goal item
- Third level
- Added original artworks created using DALL-E GenAI (I wrote the prompts) with parallax scrolling as background of the level
- Trigger for existing the level
- Fourth level
- Leverage (and somewhat rewrote) cellular automata script to automatically generate a rough level (give it an organic look) which I then saved and finished manually
- Added two original artworks created using DALL-E GenAI (I wrote the prompts) with parallax scrolling to show the "above ground" portions of the level.
- Took the goal asset pickup and converted it to an animated door for exiting the level
- Fifth level
- Used "infinite runner" code to dynamically generate the level by randomly choosing from a collection of pre-built panels ahead of the player. The level is randomly assembled so different each time you play it.
- Added nice cinematics at start of level with cool footstep effects, camera shake effect, earthquake sound effect and a new player "freeze" state to the state machine.
- Added trigger based continuously falling floor (player has to run to stay ahead of the floor)
- Added original artworks created using DALL-E GenAI (I wrote the prompts) with parallax scrolling as background in the "windows" of the level
- Took the goal asset pickup and converted it to an animated door for exiting the level
- First and second level
Files
The Last City Play in browser
Mar 18, 2024
The Last City - Windows 57 MB
Mar 18, 2024
The Last City - Mac 66 MB
Mar 18, 2024
Get The Last City
The Last City
Status | Released |
Author | bathedinhisblood |
Genre | Platformer |
Tags | cosmic, Horror, Pixel Art, Retro, Sci-fi, Sprites, Unity |
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